Have you noticed that even students with otherwise short attention spans often enjoy playing games for hours on end? This is true for any well-designed game, be it a video game or one in the “real” world. As Jane McGonigal explains in her fascinating new book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, new research into gaming and “positive psychology” explain why this is the case, and how “gamification” of education and other aspects of our lives can lead to increased happiness, enhanced learning outcomes, and even real-world productivity and societal advancement.
We recently had the opportunity to provide consulting for the World of Naaya, a new immersive virtual world for elementary-age students that challenges them to use 21st Century Skills to solve problems and develop an increased understanding of global studies and other social studies and science concepts. The very exciting project is currently in the pilot stage. Click the link above to learn more!
